Hello Moon Pies and welcome to my first legacy challenge. I've not played a lot of the gameplay that comes with the occults so I thought creating this challenge would push me into playing aspects I might not usually play with. Which is always fun right?
When I talk about spouses in each generation, they can be of any gender and marriage is not a necessity. Unless specified, they can be whatever or whoever you choose! I didn't include pets as I thought I'd leave it up to you if you want the extra responsibility! You must complete the aspiration and career for each generation.
This legacy challenge needs the following packs to be completed: Strangerville, Get to Work, Jungle Adventure, Paranormal, Eco Lifestyle, Island Living, Werewolves, Vampires, Realm of Magic, Spa Day, Seasons, High School Years, Outdoor Retreat and Crystal Creations.
I suggest the regular lifespan for this legacy however if you want to play shorter life span to make it more challenging, or longer lifespan to really take your time with hitting each target, please feel free. Play vanilla or with mods, it's completely up to you. No money cheats though except for the first sim in Strangerville if you're wanting them to get a good start, but don't be greedy!
If you decide to give this challenge a go, please tag me on any of my social medias so I can see and share! Use hashtag #asphodeloccultlegacy <3
Strangerville
After leaving home for the first time, you find yourself living in a small home in Strangerville. You're not there very long before you start to notice things are particularly strange and the locals are even stranger. At your job at the local lab, you overhear colleagues talking about the towns mystery and the 'other' lab that stands across town. You get sucked into the conspiracy and are determined to figure it all out. On top of that, you're pretty sure you've made contact with aliens. What could possibly go wrong?
Colour: Orange
Traits: Paranoid, Genius, Socially Awkward
Aspiration: Strangerville Mystery
Career: Scientist
Live in: Strangerville
Spouse: No
Children: Product of abduction only
Limit on Children: No but heir must be alien baby
Skills: Master Logic and Programming
Other: Live in a trailer or cabin home, grow a bizarre fruit
Alien
Your parents were always honest when they said you were different from all the other children in class. Throughout your life, you strive to get back to your roots and find your true, authentic self. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in space and are determined to visit and meet more people like you.
Colour: Grey
Traits: Geek, Overachiever, Jealous
Aspiration: Nerd Brain
Career: Astronaut
Live in: Oasis Springs
Spouse: Yes, must be a human
Children: Yes
Limit on Children: No but heir must be a human baby
Skills: Master Rocket Science, Robotics and Handiness
Other: Must visit Sixam, must access The Forgotten Grotto in Oasis Springs, build Servo
Plant Sim
After growing up in a super hot, super sandy environment, you want nothing more than to live somewhere cooler, more green, close to water. You find yourself moving to somewhere less than satisfactory with a lot of smog and pollution and so, you decide to do something about it. You're completely eco conscious doing everything in your path to be as friendly to nature as you can be ... perhaps a little too much.
Colour: Green
Traits: Freegan, Green Fiend, Loves Outdoors
Aspiration: Freelance Botanist
Career: Gardener - Botanist
Live in: Evergreen Harbour - must be Port Promise
Spouse: Yes, must be an eco conscious sim
Children: Human
Limit on Children: Yes, only one allowed
Skills: Master Gardening, Herbalism and Flower Arranging
Other: Have a Cow Plant, Get Neighbourhood to Green Eco Footprint, become a Plant Sim (in main game this is just a temp state, can do it once or as many times as you want),
Paranormal
Your parents love of nature and the environment has a great influence on you, but only with regards to being most happy somewhere green. You find yourself living in a little country village with a lot of history; a topic you find most interesting. However, the little cottage you inhabit has more than just history in it's walls. The walls talk!
Colour: Purple
Traits: Squeamish, Gloomy, Self Assured
Aspiration: Archaeology Scholar
Career: Paranormal Investigator
Live in: Henford on Bagley, in a small cottage that is always breaking/dirty (can use lot traits/bust the dust etc)
Spouse: Yes
Children: Human
Limit on Children: None
Skills: Master Medium and Archaeology
Other: Holiday in Selvadorada and discover its historical secrets, Be best friends with Guidry, summon Bonehilda at least once.
Mermaid
You want nothing more but to leave behind the rain, the home that is constantly needing some TLC and the unwanted house guests. You move to the sunny beaches of Sulani where you crave a life free of stress where, whilst searching for food one day, you find a mysterious kelp you can use in your soups. Is it safe to eat? Only time will tell! Sulani very quickly becomes your home but the passing trade of tourists leaves the place looking a bit ... unloved. You take it upon yourself to save the beach, to save the wildlife, to save the place you call home!
Colour: Blue
Traits: Child of the Ocean, Child of the Island, Athletic
Aspiration: Beach Life
Career: Conservationist - Marine Biology
Live in: Sulani (off the grid optional)
Spouse: Yes
Children: Human
Limit on Children: None
Skills: Master Fitness, Logic and Wellness
Other: Become a mermaid, have a group of best friends who you do yoga with at least once a week
Werewolf
After growing up by the sea, surrounded by people and with no electricity, you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a small home in the forest, away from everyone where you can live your own life. The locals are incredibly interesting, and following a tustle with one, your life changes forever and you all of a sudden have the urge to eat raw meat and be surrounded by a large amount of children ...
Colour: Brown
Traits: Loner, Loyal, Family Orientated
Aspiration: Werewolf Initiate
Career: Only do odd jobs
Live in: Moonwood Mills
Spouse: Yes
Children: Humans, werewolves, a good mix
Limit on Children: None, as many as you want to make a small pack (heir will probably need to be one of the more human pups though)
Skills: Master Fishing and Charisma
Other: Beat Greg in a fight, bite at least one person and turn them into a werewolf
Spellcaster
Moonwood Mills has a lot of mystery surrounding it, and one of those is it's links to Glimmerbrook and the Spellcasters. Once old enough to leave the pack, you find yourself moving to Glimmerbrook and throwing yourself straight into the magic. Who else is connected to the werewolves of Moonwood Mill and the Spellcasters of Glimmerbrook? What else is there to discover?
Colour: Red
Traits: Bookworm, Perfectionist, Erratic
Aspiration: Spellcraft and Sorcery
Career: Self Employed
Live in: Glimmerbrook
Spouse: No, must have heir with a vampire but never marry
Children: Vampire
Limit on Children: No limit but must have at least one vampire child as the heir (or, if all children are human, they must be turned into a vampire to be heir of the next gen)
Skills: Master Gemology
Other: Become master spellcaster, heir is taken by vampire parent (between baby and teen age), visit the Sylvan Glade
Vampire
You have ancestors that hold power on both sides of your family. Born a creature of the night, you struggle to fit in with the Spellcaster side; who goes out in sunlight anyway? You're taken under the wing of your vampire parent and moved to Forgotten Hollow. They train you up to become head vampire, with you recording the process every step of the way, for future generations of vampires. Writer of the next Vampire tome? I think so.
Colour: Black
Traits: Materialistic, Snob, Evil
Aspiration: Master Vampire
Career: Writer - Author
Live in: Forgotten Hollow
Spouse: Up to you
Children: Yes
Limit on Children: No limit but heir must be human
Skills: Master Vampire Lore, Writing and Pipe Organ
Other: Turn 3 sims into vampires
Ghost
Your childhood wasn't particularly eventful, in fact it was quite dull and boring and you hated it. You went nowhere, saw hardly anyone ... in fact, you hardly ever saw outside, especially in the daytime. The minute you were old enough to spread your wings and fly the bat cave, you did. You love to travel, you love to see the world, you love to explore, you get bored rather easily ... you are also rather clumsy so .. be careful yeah?
Colour: White
Traits: Clumsy, Adventurous, Non-Commital
Aspiration: Any you want that hasn't already been done in this challenge
Career: As many as you want
Live in: Multiple worlds, never stay put for too long
Spouse: Nope
Children: Nope
Limit on Children: Yes, zero children allowed.
Skills: Master as many you want but must include mixology
Other: Have no good friends until young adulthood, must live with someone at all times, try all mundane tasks that can possibly kill a sim, attempt to climb Mt, Komerebi, after mastering mixology and completing everything else, make and drink Beetle Juice.
Asphodel x